ILLIA BIELIKOV game developer
about me
Gamedev enthusiast and jack of all trades with more than a decade of experience in the field. Worked on multiple indie game projects, as well as some mobile and web applications. Believes that video games should always be cohesive in their visuals, game design and user feedback.Specializes in game programming, game design, and UX design. Prefers Godot over other engines.
Yes, even GameMaker.
professional projects
SHADE Protocol is a 2D cyber-fantasy Metroidvania where music, code, and combat collide.
Responsible for various decisions regarding project timeline and code architecture;
Created a bespoke Character controller from scratch using StateCharts;
Right person to blame for coming up with an implementation of that World Cut mechanic from the trailer;
Successfully implemented a scalable enemy AI system using LimboAI.
BEANDEJO is an action-packed top-down roguelite shooter with unique shooting mechanic that is stuffed with spaghetti western elements and veggie brutality.
The only person you can blame for bad optimization or in-game bugs (Lead Developer);
Also, responsible for ideation, game design, balancing and gluing ridiculous game mechanics together;
Spent ridiculous amount of time switching from Godot to Tiled Editor to design cooler rooms more efficiently.
Life in Woodchester is a top quality Adult Visual Novel and Dating Sim, which utilizes basic RPG elements to spice up the gameplay.
Was individually responsible for the Sandbox mode – a creative mode in which users can use any in-game environment and characters to create custom scenes;
Made a bunch of mini-games, which were used between certain in-game scenes to push storylines forward;
Worked on localization support using Scribble extension and MSDF fonts;
Enhanced cutscene creation process, while maintaining and optimizing source code.
Agile Triangle is an addictive mobile runner about the Triangle in a cruel world filled with evil Blocks.
This project received a WeGame Critics’ Choice award in 2018.
Utilized GameMaker to deliver and maintain game code by oneself;
Collaborated on designing different game mechanics with a teammate;
Contributed to UX design during the development of the in-game menu.
MISCELLANEOUS
Happy Hoop is an indie game, in which you play as a mysterious object that came one day from the sky to spread happiness all over the world.
Delivered new game mechanics in a short time;
Implemented localization support from scratch;
Improved user feedback and animations.
DinoX is an NFT collection and a play-to-earn NFT battler card game.
Became a connecting link between creative and development departments over time;
Redesigned and remade the whole UX/UI part of the game due to a following mobile release;
Worked as a 3D modeler in a two-man team with a Senior Art Director to enhance the in-game world's quality;
Initiated and participated in multiple brainstorms regarding user experience, as well as in following reworks, which led to a better product overall.
© 2025 Illia Bielikov. All rights reserved.