ILLIA BIELIKOV game developer

about me

Gamedev enthusiast and jack of all trades with approximately 10 years of experience in the field. Had time to work on multiple game projects, as well as some mobile and web applications. Passionate about the quality of visuals and user feedback, therefore proficient not only in programming but also in UX design and 3D modeling.

professional projects

DinoX is an NFT collection and a play-to-earn NFT battler card game.

  • Became a connecting link between creative and development departments over time;

  • Redesigned and remade the whole UX/UI part of the game due to a following mobile release;

  • Worked as a 3D modeler in a two-man team with a Senior Art Director to enhance the in-game world's quality;

  • Initiated and participated in multiple brainstorms regarding user experience, as well as in following reworks, which led to a better product overall.

Life in Woodchester is a top quality Adult Visual Novel and Dating Sim, which utilizes basic RPG elements to spice up the gameplay.

  • Was individually responsible for the Sandbox mode – a creative mode in which users can use any in-game environment and characters to create custom scenes;

  • Made a bunch of mini-games, which were used between certain in-game scenes to push storylines forward;

  • Worked on localization support using Scribble extension and MSDF fonts;

  • Enhanced cutscene creation process, while maintaining and optimizing source code.

Happy Hoop is an indie game, in which you play as a mysterious object that came one day from the sky to spread happiness all over the world.

  • Delivered new game mechanics in a short time;

  • Implemented localization support from scratch;

  • Improved user feedback and animations.

Rádio Lumen is a Slovak Catholic/Christian music-word radio with an overlap into the current social events of the Church, culture, and society.

  • Designed and built a mobile application from scratch using Figma and Flutter;

  • Utilized Rádio Lumen API to connect mobile application to a pre-existing web database

personal projects

Agile Triangle is a mobile runner about the Triangle in a cruel world filled with evil Blocks. This project won us a WeGame Critics’ Choice award, as well as some intercollege competitions.

  • Utilized GameMaker to deliver and maintain game code by oneself;

  • Collaborated on designing different game mechanics with a teammate;

  • Contributed to UX design during the development of the in-game menu.

TO THE MOON is a hypercasual mobile game about Dogecoin's road to success.

  • Engaged in prototyping and development of the game in GameMaker;

  • Strengthened game design by making use of different hypercasual mechanics;

  • Iterated over the existing prototype of UX/UI to make it less complex and more readable.

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